Educational

Yake! herramienta para sacar palabras clave de un texto

How to extract keywords from a text?

Milthon Lujan Monja

Demonstration of how Yake! works to extract keywords from a text.

Education for Entrepreneurship: A Disconnect Between Theory and Practice

Milthon Lujan Monja

Main success factors by geographical locations. Source: Sevilla-Bernardo et al., (2024); Humanit Soc Sci Commun 11, 1404.

Los diferentes niveles de un sistema ciberfísico se integran entre sí para recopilar datos en tiempo real del mundo físico y construir un ciberespacio. Fuente: Tushar et al., (2023); IEEE Access, 11, 9799-9834.

What Are Cyber Physical Systems?: A Complete Guide

Milthon Lujan Monja

Different levels of a cyber-physical system are integrated with each other to collect real-time data from the physical world and build a cyberspace. Source: Tushar et al., (2023); IEEE Access, 11, 9799-9834.

Inteligencia Artificial para las empresas. Imagen de sujin soman en Pixabay

AI in Education: A Double-Edged Sword for Students’ Creativity and Emotions

Milthon Lujan Monja

Artificial Intelligence for Education. Image by sujin soman on Pixabay

Time Management for Personal and Professional Success

Milthon Lujan Monja

In the fast-paced world we live in, effective time management is crucial for success and well-being. Understanding what time management ...

Informe: "La Ciencia en la Era de la IA"

How Artificial Intelligence is Revolutionizing Scientific Research

Milthon Lujan Monja

The field of artificial intelligence (AI) is experiencing a period of unprecedented growth, and its impact is felt in numerous ...

Why is the Internet important for our lives and businesses?

Milthon Lujan Monja

In today’s ever-evolving world, the Internet plays a crucial role in our lives and society as a whole, as it ...

Combatting misinformation: a computer game trains students to detect fake news

Milthon Lujan Monja

The spread of misinformation online poses a serious threat to our society, especially for young people. This is where gamification ...